Exercise Solutions Available
Step-by-step answers for all textbook questions in this chapter
Chapter Introduction
System of Particles and Rotational Motion is the rotational analogue of Chapter 5 (Laws of Motion). Every linear concept — force, momentum, kinetic energy, Newton's laws — has a rotational counterpart — torque, angular momentum, rotational KE, and rotational laws. This chapter carries 8–10 marks in the board exam and is crucial for JEE/NEET. The moment of inertia formulas and the two axes theorems are guaranteed exam material.
What this guide covers: centre of mass, motion of COM, linear momentum of a system, torque, angular momentum, moment of inertia (formulas for all common shapes), parallel and perpendicular axes theorems, rolling motion (pure rolling, slipping), and conservation of angular momentum — all with worked numericals.
Key Definitions
- Centre of mass (COM): The point that moves as though all the mass of the system were concentrated there and all external forces acted on it. For two particles: X<sub>cm</sub> = (m<sub>1</sub>x<sub>1</sub> + m<sub>2</sub>x<sub>2</sub>) / (m<sub>1</sub> + m<sub>2</sub>).
- Centre of gravity: The point where the total gravitational torque on the body is zero. Coincides with COM in a uniform gravitational field.
- Torque (τ): The rotational analogue of force. τ = r × F. Magnitude = rF sin θ. SI unit: N m. Vector, perpendicular to the plane of r and F (right-hand rule).
- Angular velocity (ω): Rate of change of angular position. ω = dθ/dt. Vector along the axis of rotation. SI unit: rad s<sup>-1</sup>.
- Angular acceleration (α): Rate of change of angular velocity. α = dω/dt. SI unit: rad s<sup>-2</sup>.
- Angular momentum (L): Rotational analogue of linear momentum. L = r × p = Iω. SI unit: kg m<sup>2</sup> s<sup>-1</sup>.
- Moment of inertia (I): Rotational analogue of mass. I = Σm<sub>i</sub>r<sub>i</sub><sup>2</sup> for discrete system; I = ∫r<sup>2</sup>dm for continuous body. SI unit: kg m<sup>2</sup>. Depends on mass distribution and axis of rotation.
- Radius of gyration (k): k = √(I/M). The distance from the axis at which the entire mass could be concentrated to give the same moment of inertia.
- Rolling: Combined translational and rotational motion. Pure rolling means no slipping at the contact point.
- Couple: A pair of equal and opposite forces whose lines of action do not coincide. A couple produces pure rotation (net force = 0, net torque ≠ 0).
Detailed Concepts
1. Centre of Mass
Two-particle system: X<sub>cm</sub> = (m<sub>1</sub>x<sub>1</sub> + m<sub>2</sub>x<sub>2</sub>) / (m<sub>1</sub> + m<sub>2</sub>) Y<sub>cm</sub> = (m<sub>1</sub>y<sub>1</sub> + m<sub>2</sub>y<sub>2</sub>) / (m<sub>1</sub> + m<sub>2</sub>)
N-particle system: R<sub>cm</sub> = (Σm<sub>i</sub>r<sub>i</sub>) / (Σm<sub>i</sub>) = (Σm<sub>i</sub>r<sub>i</sub>) / M
Rigid body (continuous): R<sub>cm</sub> = (1/M) ∫r dm
COM for common shapes (uniform density):
| Shape | COM Location |
|---|---|
| Thin rod | Midpoint |
| Circular disc | Centre |
| Solid sphere | Centre |
| Hollow sphere | Centre |
| Solid cone | At h/4 from base (on the axis) |
| Hollow cone | At h/3 from base |
| Semi-circular ring | At 2r/π from centre along the axis of symmetry |
| Triangular plate | At centroid (intersection of medians) |
Motion of COM: F<sub>ext</sub> = Ma<sub>cm</sub>. The COM moves as if all external forces act on a single particle of mass M at the COM. Internal forces do not affect the COM.
Important: If no external force acts, the COM moves with constant velocity (or stays at rest). This is true even if individual parts of the system accelerate (e.g., an exploding firecracker — COM continues on the same parabolic path).
2. Linear Momentum of a System
Total linear momentum: P = Mv<sub>cm</sub>
If F<sub>ext</sub> = 0, then dP/dt = 0 → P = constant (conservation of linear momentum).
This means the COM moves with constant velocity when no external force acts.
3. Torque and Angular Momentum
Torque: τ = r × F. Turns the body about an axis.
Angular momentum of a particle: L = r × p, where p = mv.
Angular momentum of a rigid body rotating about a fixed axis: L = Iω
Newton's second law for rotation: τ<sub>ext</sub> = dL/dt = Iα (when I is constant)
Conservation of angular momentum: If τ<sub>ext</sub> = 0, then L = Iω = constant.
Application: A spinning skater pulls in arms → I decreases → ω increases (conservation of L). A diver in a tuck position spins faster than in an extended position.
Relation between linear and angular quantities:
| Linear | Angular | Relation |
|---|---|---|
| Displacement s | Angular displacement θ | s = rθ |
| Velocity v | Angular velocity ω | v = rω |
| Acceleration a | Angular acceleration α | a = rα (tangential); a<sub>c</sub> = ω<sup>2</sup>r (centripetal) |
| Force F | Torque τ | τ = rF sin θ = r × F |
| Mass m | Moment of inertia I | I = mr<sup>2</sup> |
| Momentum p = mv | Angular momentum L = Iω | L = r × p |
| F = ma | τ = Iα | τ = r × F |
| KE = ½mv<sup>2</sup> | Rotational KE = ½Iω<sup>2</sup> | — |
Couple and torque: A couple is two equal and opposite forces separated by a distance d. Torque of a couple = F × d (independent of the reference point).
4. Moment of Inertia — Formulas
| Body | Axis | I | Radius of Gyration k |
|---|---|---|---|
| Thin ring / hoop | Through centre, ⊥ to plane | MR<sup>2</sup> | R |
| Thin ring / hoop | Along diameter | ½MR<sup>2</sup> | R/√2 |
| Thin ring / hoop | Tangent (∥ to diameter) | 3/2 MR<sup>2</sup> | R√(3/2) |
| Disc (solid) | Through centre, ⊥ to plane | ½MR<sup>2</sup> | R/√2 |
| Disc (solid) | Along diameter | ¼MR<sup>2</sup> | R/2 |
| Disc (solid) | Tangent (∥ to diameter) | 5/4 MR<sup>2</sup> | R√(5/4) |
| Solid cylinder | Along its axis | ½MR<sup>2</sup> | R/√2 |
| Hollow cylinder | Along its axis | MR<sup>2</sup> | R |
| Solid sphere | Through centre (diameter) | (2/5)MR<sup>2</sup> | R√(2/5) |
| Solid sphere | Tangent | (7/5)MR<sup>2</sup> | R√(7/5) |
| Hollow sphere (thin shell) | Through centre (diameter) | (2/3)MR<sup>2</sup> | R√(2/3) |
| Thin rod | Through centre, ⊥ to length | (1/12)ML<sup>2</sup> | L/√12 |
| Thin rod | Through one end, ⊥ to length | (1/3)ML<sup>2</sup> | L/√3 |
| Rectangular plate | Through centre, ⊥ to plate | (1/12)M(a<sup>2</sup> + b<sup>2</sup>) | — |
5. Parallel and Perpendicular Axes Theorems
Parallel axes theorem: I = I<sub>cm</sub> + Md<sup>2</sup> where I<sub>cm</sub> = moment of inertia about an axis through the centre of mass, d = perpendicular distance between the two parallel axes.
Example: I<sub>end</sub> for a rod = I<sub>cm</sub> + M(L/2)<sup>2</sup> = (1/12)ML<sup>2</sup> + (1/4)ML<sup>2</sup> = (1/3)ML<sup>2</sup>
Example: I<sub>tangent</sub> for a disc = I<sub>cm</sub> + MR<sup>2</sup> = ½MR<sup>2</sup> + MR<sup>2</sup> = (3/2)MR<sup>2</sup> (tangent ∥ to diameter → d = R → actually I<sub>tangent</sub> = I<sub>diameter</sub> + MR<sup>2</sup> = ¼MR<sup>2</sup> + MR<sup>2</sup> = 5/4 MR<sup>2</sup>)
Perpendicular axes theorem (planar bodies only): I<sub>z</sub> = I<sub>x</sub> + I<sub>y</sub> where x, y are two perpendicular axes in the plane of the body, and z is perpendicular to the plane through the intersection point.
Example: For a disc, I<sub>z</sub> = ½MR<sup>2</sup> and I<sub>x</sub> = I<sub>y</sub> (by symmetry) → I<sub>x</sub> = I<sub>y</sub> = ¼MR<sup>2</sup>.
Important: The perpendicular axes theorem applies ONLY to planar (flat, 2D) bodies like discs, plates, and rings. It does NOT apply to spheres, cylinders, or 3D objects.
6. Rolling Motion
Pure rolling (no slipping): The point of contact is instantaneously at rest.
| Condition | v = ωr |
|---|---|
| Translational KE | ½Mv<sup>2</sup> |
| Rotational KE | ½Iω<sup>2</sup> |
| Total KE | ½Mv<sup>2</sup> + ½Iω<sup>2</sup> |
General formula for total KE in pure rolling: KE = ½Mv<sup>2</sup>(1 + I/(MR<sup>2</sup>))
Total KE for different shapes:
| Shape | I/(MR<sup>2</sup>) | Total KE = ½Mv<sup>2</sup>(1 + I/MR<sup>2</sup>) | Fraction as translational KE |
|---|---|---|---|
| Ring / hoop | 1 | Mv<sup>2</sup> | 50% |
| Disc / solid cylinder | ½ | ¾Mv<sup>2</sup> | 66.7% |
| Solid sphere | 2/5 | (7/10)Mv<sup>2</sup> | 71.4% |
| Hollow sphere | 2/3 | (5/6)Mv<sup>2</sup> | 60% |
Rolling on an incline (no slipping, no friction loss):
| Shape | I/(MR<sup>2</sup>) | Acceleration a = g sin θ / (1 + I/MR<sup>2</sup>) | Speed at bottom |
|---|---|---|---|
| Ring / hoop | 1 | ½g sin θ | Slowest (most energy in rotation) |
| Disc / solid cylinder | ½ | (2/3)g sin θ | — |
| Solid sphere | 2/5 | (5/7)g sin θ | Fastest (least energy in rotation) |
| Hollow sphere | 2/3 | (3/5)g sin θ | — |
Race down an incline: The solid sphere reaches the bottom first, then the disc, then the hollow sphere, and the ring last. This is because a smaller I/MR<sup>2</sup> means less energy goes into rotation and more into translation.
Rolling with slipping: When v ≠ ωr, kinetic friction acts to bring the body to pure rolling. Direction of friction:
- If v > ωr (sliding more than rolling): friction acts backward (opposes translation, aids rotation)
- If v < ωr (rolling more than sliding): friction acts forward (aids translation, opposes rotation)
Time to achieve pure rolling: t = (v − ωR) / (μg(1 + MR<sup>2</sup>/I)) — derived from simultaneous translation and rotation equations.
Important Numericals
Numerical 1: Centre of Mass
Two masses of 3 kg and 7 kg are placed at x = 2 m and x = 8 m respectively. Find the COM.
Numerical 2: Torque
A force F = 2î + 3ĵ N acts at point r = 1î + 2ĵ m. Find the torque about the origin.
| τ | = 1 N m (clockwise about z-axis) |
|---|
Numerical 3: Moment of Inertia (Parallel Axes)
Find the moment of inertia of a solid sphere of mass 2 kg and radius 0.1 m about a tangent.
Numerical 4: Rolling on Incline
A disc rolls without slipping down an incline of 30°. Find the acceleration. (g = 10 m s<sup>-2</sup>)
Numerical 5: Conservation of Angular Momentum
A disc of moment of inertia 0.2 kg m<sup>2</sup> rotating at 10 rad s<sup>-1</sup> has a ring of I = 0.1 kg m<sup>2</sup> dropped on it (no external torque). Find the new angular velocity.
Numerical 6: Total KE in Rolling
A solid sphere of mass 2 kg and radius 0.1 m rolls without slipping at 5 m s<sup>-1</sup>. Find its total KE.
NCERT Exercise Reference
| NCERT Exercise | Topic | Marks to Expect |
|---|---|---|
| 7.1–7.4 | Centre of mass, motion of COM | 2–3 marks (numerical) |
| 7.5–7.8 | Torque, angular momentum | 2–3 marks (numerical + derivation) |
| 7.9–7.12 | Moment of inertia, formulas | 1–2 marks (formula recall) |
| 7.13–7.15 | Parallel/perpendicular axes theorems | 3–5 marks (derivation + numerical) |
| 7.16–7.19 | Rolling motion | 3–5 marks (numerical) |
| 7.20–7.21 | Conservation of angular momentum | 2–3 marks (numerical) |
Common Mistakes
1. Confusing I = MR<sup>2</sup> with I = ½MR<sup>2</sup>: MR<sup>2</sup> is for a ring (all mass at distance R); ½MR<sup>2</sup> is for a disc (mass distributed from 0 to R). Always match the formula to the shape. 2. Applying perpendicular axes theorem to 3D bodies: It only works for planar (flat) bodies like discs, plates, and rings. Do not use it for spheres or cylinders. 3. Forgetting the +Md<sup>2</sup> term: When shifting axis from COM, I increases by Md<sup>2</sup>, not decreases. I is always minimum about an axis through the COM. 4. Wrong rolling condition: v = ωr, not v = ω/r or v = r/ω. The point of contact is at rest (v<sub>contact</sub> = v − ωR = 0). 5. Angular momentum conservation without checking torque: L is conserved only when τ<sub>ext</sub> = 0, not just because the system is isolated from external forces (force and torque are different). 6. Not distinguishing between rolling with and without slipping: The formulas for acceleration on an incline (a = g sin θ / (1 + I/MR<sup>2</sup>)) apply only for pure rolling. 7. Torque direction: Use the right-hand rule for τ = r × F. Curl fingers from r to F; thumb gives the direction of τ. 8. I is always about an axis: Never say "the moment of inertia of a body" without specifying the axis. I changes with the axis.
Exam Tips
- Moment of inertia formulas for at least 5 shapes are essential — ring, disc, rod (centre and end), solid sphere, hollow sphere. These are 1-mark questions.
- Parallel axes theorem derivation and application is a guaranteed 3-mark question. Be able to derive I<sub>end</sub> for a rod and I<sub>tangent</sub> for a sphere from I<sub>cm</sub>.
- Conservation of angular momentum numericals appear as 2–3 mark questions — remember the condition (τ<sub>ext</sub> = 0).
- Rolling on incline: know the formula for acceleration a = g sin θ / (1 + I/MR<sup>2</sup>) and the result that solid sphere > disc > ring in order of reaching the bottom.
- For torque problems, always identify the pivot (axis) and compute τ = r × F carefully, using the perpendicular distance.
- Draw diagrams for rolling problems — show the point of contact, direction of friction, and the two types of KE.
- Perpendicular axes theorem: practise deriving I<sub>diameter</sub> for a disc from I<sub>⊥</sub> = ½MR<sup>2</sup>.
- For numericals involving I about tangent, always apply parallel axes theorem: I<sub>tangent</sub> = I<sub>cm</sub> + MR<sup>2</sup> (if tangent is at distance R from COM).
Quick Revision Notes
- COM: R<sub>cm</sub> = Σm<sub>i</sub>r<sub>i</sub> / M. Moves as if all mass + all forces are at one point.
- Motion of COM: F<sub>ext</sub> = Ma<sub>cm</sub>. Internal forces do not affect COM.
- Torque: τ = r × F. Rotational analogue of force. SI unit: N m. Right-hand rule for direction.
- Angular momentum: L = Iω = r × p. Conserved when τ<sub>ext</sub> = 0.
- Newton's 2nd law (rotation): τ = Iα = dL/dt.
- MOI formulas: Ring MR<sup>2</sup>, Disc ½MR<sup>2</sup>, Solid sphere (2/5)MR<sup>2</sup>, Hollow sphere (2/3)MR<sup>2</sup>, Rod (1/12)ML<sup>2</sup>.
- Parallel axes: I = I<sub>cm</sub> + Md<sup>2</sup>. I is minimum about COM axis.
- Perpendicular axes: I<sub>z</sub> = I<sub>x</sub> + I<sub>y</sub> (planar bodies only).
- Radius of gyration: k = √(I/M).
- Pure rolling: v = ωr. KE = ½Mv<sup>2</sup> + ½Iω<sup>2</sup> = ½Mv<sup>2</sup>(1 + I/MR<sup>2</sup>).
- Rolling on incline: a = g sin θ / (1 + I/MR<sup>2</sup>). Solid sphere wins the race.
- Rolling with slipping: friction acts to bring v = ωR; forward if v < ωR, backward if v > ωR.
- Couple: Two equal and opposite forces; torque = F × d, independent of pivot.
Important One-Mark Facts for Quick Recall
1. The moment of inertia is minimum about an axis through the centre of mass (I<sub>cm</sub>). 2. When you shift an axis away from the COM, I always increases by Md<sup>2</sup> (parallel axes theorem). 3. The perpendicular axes theorem applies only to planar bodies (disc, plate, ring) — NOT to spheres or cylinders. 4. In pure rolling, the point of contact is instantaneously at rest (v<sub>contact</sub> = v − ωR = 0). 5. A solid sphere rolls faster down an incline than a disc, which rolls faster than a ring — because less energy goes into rotation when I/MR<sup>2</sup> is small. 6. Angular momentum is conserved when τ<sub>ext</sub> = 0, not when F<sub>ext</sub> = 0 (force and torque are different). 7. A spinning skater spins faster when pulling arms in because I decreases and L = Iω is conserved. 8. Torque = r × F; its direction is given by the right-hand rule. 9. For a uniform circular disc: I<sub>⊥</sub> = ½MR<sup>2</sup>, I<sub>diameter</sub> = ¼MR<sup>2</sup> (from perpendicular axes theorem). 10. The total KE of a rolling body = ½Mv<sup>2</sup>(1 + I/MR<sup>2</sup>). For a ring this equals Mv<sup>2</sup>; for a disc, ¾Mv<sup>2</sup>. 11. Rolling friction < kinetic friction < static friction: μ<sub>r</sub> < μ<sub>k</sub> < μ<sub>s</sub>. 12. If a body rolls with slipping, friction acts to bring it to pure rolling: backward if v > ωR, forward if v < ωR. 13. The radius of gyration k = √(I/M). For a ring, k = R; for a disc (⊥ axis), k = R/√2. 14. The centre of mass of a uniform solid cone is at h/4 from the base on the axis. 15. A couple produces pure rotation (net force = 0, net torque ≠ 0).
