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CBSE Class 11 Mathematics Chapter 14 Notes: Probability

NCERT-aligned study guide for CBSE Class 11 Maths Chapter 14: Probability. Covers sample space, events, mutually exclusive, exhaustive, axiomatic probability, complement, odds with formulas, tables, and solved examples.

Updated 11 June 202614 min read

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Chapter Introduction

Probability is Chapter 14 of CBSE Class 11 Mathematics, falling under the Statistics and Probability unit. This chapter formalizes the intuitive idea of chance you encountered in earlier classes. You learn the language of random experiments, sample spaces, and events, and build probability on an axiomatic foundation. This chapter typically carries 6-8 marks in board exams and is essential for both Class 12 probability and competitive exams.

The key idea: probability quantifies uncertainty. It assigns a number between 0 and 1 to every event, where 0 means impossible and 1 means certain.


Key Definitions

TermDefinition
Random ExperimentAn experiment whose outcome cannot be predicted with certainty before it is performed
Sample Space (S)The set of all possible outcomes of a random experiment
Sample PointEach element (outcome) of the sample space
EventA subset of the sample space
Impossible EventThe empty set (null set); probability = 0
Sure EventThe entire sample space S; probability = 1
Simple EventAn event consisting of exactly one sample point
Compound EventAn event consisting of more than one sample point
Complementary EventFor event A, the complement A' = S - A; P(A') = 1 - P(A)
Mutually Exclusive EventsEvents with no common outcomes: A intersection B = null
Exhaustive EventsEvents whose union equals the entire sample space S
Equally Likely OutcomesOutcomes that have the same chance of occurring

Detailed Concepts

1. Random Experiments and Sample Space

A random experiment has three properties: 1. It can be repeated under identical conditions. 2. The set of all possible outcomes is known in advance. 3. The exact outcome of a specific trial is unpredictable.

Examples of sample spaces:

ExperimentSample Spacen(S)
Tossing one coin{H, T}2
Tossing two coins{HH, HT, TH, TT}4
Tossing three coins{HHH, HHT, HTH, THH, HTT, THT, TTH, TTT}8
Rolling one die{1, 2, 3, 4, 5, 6}6
Rolling two dice36 ordered pairs36

Key rule: When two experiments are performed together, the total number of outcomes = n(S1) x n(S2).

2. Types of Events

Event TypeDefinitionExample (one die)
ImpossibleEmpty set{7} — rolling a 7 on a standard die
SureEntire sample space{1, 2, 3, 4, 5, 6}
Simple (Elementary)Single outcome{3} — rolling a 3
CompoundMultiple outcomes{2, 4, 6} — rolling an even number
ComplementaryS - A{1, 3, 5} if A = {2, 4, 6}

3. Algebra of Events

Given events A and B:

OperationMeaningResult
A union BA or B or both occurOutcomes in A or B or both
A intersection BBoth A and B occurOutcomes common to A and B
A' (complement)A does not occurOutcomes in S but not in A
A - BA occurs but B does notOutcomes in A but not in B

Mutually exclusive: A intersection B = null (no common outcomes) Exhaustive: A union B = S (together cover all outcomes)

4. Axiomatic Approach to Probability

The three axioms of probability (Kolmogorov):

Axiom 1: P(A) >= 0 for every event A (non-negativity)

Axiom 2: P(S) = 1 for the sure event S (normalization)

Axiom 3: If A and B are mutually exclusive, then P(A union B) = P(A) + P(B) (additivity)

From these axioms, all probability rules can be derived.

5. Probability of an Event

P(E) = n(E) / n(S) (when all outcomes are equally likely)

Properties directly derived from axioms:

  • P(impossible event) = 0
  • P(sure event) = 1
  • 0 <= P(E) <= 1 for any event E
  • P(A') = 1 - P(A)
  • P(A union B) = P(A) + P(B) - P(A intersection B)
  • If A and B are mutually exclusive: P(A union B) = P(A) + P(B)

6. Mutually Exclusive and Exhaustive Events

Mutually exclusive events: A_1, A_2, ..., A_n are mutually exclusive if A_i intersection A_j = null for all i != j.

Exhaustive events: A_1, A_2, ..., A_n are exhaustive if A_1 union A_2 union ... union A_n = S.

Mutually exclusive and exhaustive: If both conditions hold, then P(A_1) + P(A_2) + ... + P(A_n) = 1.

7. Probability of Complement

P(A') = 1 - P(A)

This is one of the most useful rules. When finding P(A) is difficult, find P(A') and subtract from 1.

Example: Probability of getting at least one head in 3 coin tosses.

P(at least one head) = 1 - P(no heads) = 1 - P(TTT) = 1 - 1/8 = 7/8

8. Odds in Favour and Odds Against

Odds in favour of E = P(E) : P(E') = n(E) : n(E')

Odds against E = P(E') : P(E) = n(E') : n(E)

If odds in favour are a : b, then P(E) = a/(a + b). If odds against are a : b, then P(E) = b/(a + b).


Event Types — Summary Table

Event TypeSet NotationProbability
Impossiblenull set0
Sure (certain)S1
Simple (elementary){omega} (single point)1/n(S) if equally likely
Compoundsubset with >1 pointn(E)/n(S)
ComplementaryA' = S - A1 - P(A)
Mutually exclusive (A, B)A intersection B = nullP(A) + P(B) for union
Exhaustive (A, B)A union B = SP(A) + P(B) - P(A intersection B) = 1

Key Probability Rules

RuleFormulaCondition
Classical probabilityP(E) = n(E)/n(S)Equally likely outcomes
Complement ruleP(A') = 1 - P(A)Always
Addition ruleP(A union B) = P(A) + P(B) - P(A intersection B)Always
Addition (mutually exclusive)P(A union B) = P(A) + P(B)A intersection B = null
Range0 <= P(E) <= 1Always
P(S)P(S) = 1Always
P(null)P(null) = 0Always
Odds in favour a:bP(E) = a/(a+b)a, b > 0
Odds against a:bP(E) = b/(a+b)a, b > 0

Important Numericals

Example 1: Coin probability

Two coins are tossed. Find the probability of getting at least one head.

S = {HH, HT, TH, TT}, n(S) = 4

E = at least one head = {HH, HT, TH}, n(E) = 3

P(E) = 3/4

Example 2: Dice probability

A die is thrown. Find the probability of getting a prime number.

S = {1, 2, 3, 4, 5, 6}, n(S) = 6

E = prime number = {2, 3, 5}, n(E) = 3

P(E) = 3/6 = 1/2

Example 3: Two dice

Two dice are thrown. Find the probability that the sum is 7.

n(S) = 36

Favourable outcomes: (1,6), (2,5), (3,4), (4,3), (5,2), (6,1) = 6

P(sum = 7) = 6/36 = 1/6

Example 4: Card probability

A card is drawn from a well-shuffled deck of 52 cards. Find the probability of drawing a king.

n(S) = 52

n(king) = 4

P(king) = 4/52 = 1/13

Example 5: Mutually exclusive events

If P(A) = 0.3, P(B) = 0.5, and A and B are mutually exclusive, find P(A union B).

Since A and B are mutually exclusive: P(A union B) = P(A) + P(B) = 0.3 + 0.5 = 0.8

Example 6: Using complement rule

Three dice are thrown. Find the probability that at least one shows 5.

P(at least one 5) = 1 - P(no 5)

P(no 5 on one die) = 5/6

P(no 5 on three dice) = (5/6)^3 = 125/216

P(at least one 5) = 1 - 125/216 = 91/216

Example 7: Odds in favour

If odds in favour of event E are 3 : 5, find P(E).

P(E) = 3/(3 + 5) = 3/8


Common Mistakes to Avoid

1. Not listing the complete sample space: For two dice, n(S) = 36 (not 21). (1,2) and (2,1) are different outcomes. Always count ordered pairs unless the problem specifies otherwise.

2. Confusing "at least one" with "exactly one": "At least one head" means 1 or 2 or 3 heads. "Exactly one head" means precisely one head. Use the complement rule for "at least one" problems.

3. Assuming events are mutually exclusive: Do not assume A and B are mutually exclusive unless the problem states it. Use P(A union B) = P(A) + P(B) - P(A intersection B) in general, and the simplified version only when you know A intersection B = null.

4. Counting errors in card problems: A standard deck has 52 cards: 13 each of hearts, diamonds, clubs, spades. There are 4 aces, 4 kings, 4 queens, 4 jacks. 12 face cards. 26 red cards. Know these numbers cold.

5. Probability exceeding 1: If your calculated P(E) > 1, you have made an error. Check your counting.

6. Forgetting equally likely condition: P(E) = n(E)/n(S) works only when outcomes are equally likely. If a coin is biased, you cannot use 1/2 for each outcome.

7. Wrong complement: The complement of "at least one" is "none" (not "at most one"). The complement of "all" is "at least one does not." Be precise.


Exam Tips

  • For 1-mark questions, know: definitions of sample space, event types, P(A') = 1 - P(A), and the three axioms.
  • For 3-mark questions, practice: coin/dice problems, card problems, mutually exclusive event calculations.
  • For 5-mark questions, practice: two-dice problems, complement rule applications, problems combining multiple events, odds calculations.
  • Always write the sample space S first, then identify the favourable outcomes.
  • For card problems, memorize the deck composition: 52 cards, 4 suits, 13 cards per suit.
  • When the problem says "two dice," always count ordered pairs: n(S) = 36.
  • For "at least one" problems, use the complement rule: P(at least one) = 1 - P(none). This is much faster than counting directly.
  • Draw Venn diagrams for problems involving A union B and A intersection B.

Quick Revision Notes

NCERT Exercise Problem Patterns

ExerciseTopicTypical Question Type
14.1Sample space, eventsList sample space, identify event types
14.2Probability calculationP(E) = n(E)/n(S), coins, dice, cards
14.3Mutually exclusive, exhaustive, complementAddition rule, P(A'), odds

Derivations and Key Proofs

Derivation 1: P(A') = 1 - P(A)

Since A and A' are mutually exclusive and exhaustive:

A union A' = S, and A intersection A' = null

By Axiom 3: P(S) = P(A) + P(A')

By Axiom 2: 1 = P(A) + P(A')

ThereforeP(A') = 1 - P(A)

Derivation 2: Addition rule for non-mutually exclusive events

For any two events A and B:

(A union B) = A union (B - A), where B - A = B intersection A'

These are mutually exclusive, so: P(A union B) = P(A) + P(B - A) = P(A) + P(B intersection A')

Now, B = (B intersection A) union (B intersection A'), which are mutually exclusive.

P(B) = P(B intersection A) + P(B intersection A')

Therefore P(B intersection A') = P(B) - P(A intersection B)

Substituting: P(A union B) = P(A) + P(B) - P(A intersection B)

Derivation 3: For mutually exclusive events, P(A union B) = P(A) + P(B)

When A and B are mutually exclusive: A intersection B = null, so P(A intersection B) = 0.

From the addition rule: P(A union B) = P(A) + P(B) - 0 = P(A) + P(B)

Card Deck Composition — Quick Reference

CategoryCountCards
Total cards52—
Suits4Hearts, Diamonds, Clubs, Spades
Cards per suit13A, 2-10, J, Q, K
Red cards26Hearts + Diamonds
Black cards26Clubs + Spades
Face cards12J, Q, K of each suit (4 x 3)
Aces4One per suit
Honours16A, K, Q, J of each suit (4 x 4)
Number cards362-10 of each suit (4 x 9)

Additional Solved Examples

Example 8: Two dice — specific condition

Two dice are thrown. Find the probability that the sum is at most 5.

n(S) = 36

Favourable outcomes (sum <= 5): (1,1), (1,2), (1,3), (1,4), (2,1), (2,2), (2,3), (3,1), (3,2), (4,1) = 10

P(sum at most 5) = 10/36 = 5/18

Example 9: Card problem — multiple conditions

A card is drawn from a deck. Find the probability of getting a face card or a red card.

n(face cards) = 12, n(red cards) = 26, n(red face cards) = 6

P(face or red) = 12/52 + 26/52 - 6/52 = 32/52 = 8/13

Example 10: Probability of complement

A bag contains 5 red and 3 blue balls. Two balls are drawn at random. Find the probability that at least one is red.

P(at least one red) = 1 - P(both blue)

Total ways = C(8,2) = 28. Ways to pick 2 blue = C(3,2) = 3

P(both blue) = 3/28

P(at least one red) = 1 - 3/28 = 25/28

Example 11: Odds problem

If P(E) = 3/7, find the odds in favour of and odds against E.

P(E') = 1 - 3/7 = 4/7

Odds in favour = P(E) : P(E') = 3/7 : 4/7 = 3 : 4

Odds against = P(E') : P(E) = 4 : 3

Practice Checklist

  • List complete sample spaces for: 1 coin, 2 coins, 3 coins, 1 die, 2 dice
  • Solve 3 coin problems (various conditions)
  • Solve 3 dice problems (sum, product, specific outcomes)
  • Solve 3 card problems (suit, rank, colour, face)
  • Use the complement rule in at least 2 "at least one" problems
  • Apply the addition rule for 2 non-mutually exclusive events
  • Convert between probability and odds (2 problems each way)

Quick Revision Notes

1. Sample space S: set of all possible outcomes; P(S) = 1 2. Event: subset of S; P(null) = 0, P(S) = 1, 0 <= P(E) <= 1 3. P(E) = n(E)/n(S) (equally likely outcomes) 4. Complement: P(A') = 1 - P(A) — most useful shortcut 5. Addition rule: P(A union B) = P(A) + P(B) - P(A intersection B) 6. Mutually exclusive: A intersection B = null; P(A union B) = P(A) + P(B) 7. Exhaustive: A union B = S 8. Odds in favour a:b -> P(E) = a/(a+b) 9. Odds against a:b -> P(E) = b/(a+b) 10. Two coins: n(S) = 4; Two dice: n(S) = 36 11. Cards: 52 total, 4 of each rank, 13 of each suit, 26 red, 26 black, 12 face cards 12. "At least one": always use 1 - P(none) instead of counting directly

Frequently Asked Questions

Mutually exclusive events cannot occur simultaneously (their intersection is empty: A intersection B = null). Exhaustive events together cover the entire sample space (their union equals S). Events can be both mutually exclusive and exhaustive, or one without the other.